Hey /vr/, I started playing the PS1 Residen Evil games during Halloween last year.
Finished 1&2 and absolutely loved them, took some time to get used to the controls but it was totally worth it, didn't expect to have this much fun.

This year I will probably play RE3 and Nightmare Creatures.
Also kinda want to play Shadowman, but I think that one takes longer so perhaps I will postpone that to next year.

Are you guys planning to play any spooky games on Halloween?
Which ones?
Also feel free to recommend any spooky games in here!

 

>>13
the torso spreader thing still creeps me out today lol

 

>>13
Very nice OP. I went through REmake back in 2014 and really loved it, I was waiting for the eventual REmake 2 so I didn't play RE2 until the last week before the REmake 2 came out. I had a blast going through it in one 8 hour sitting in a cold, dark January afternoon to night (pic related, terrible shader looking back but it's how I played it) just before starting up REmake 2 five days later, both are tied for my favourites in the franchise.

How are you playing them? RE2 and RE3 have A LOT of different versions and changes. RE2 especially. If you're going to play RE3 I'd say look into the Gamecube version as it has an actual zbuffer for all the models so they're not warping (unless you like that), 480p background and some other stuff.

This was also my favourite theme: https://www.youtube.com/watch?v=5KEHOU3ChN8

>Are you guys planning to play any spooky games on Halloween?
Sadly, no. I only ever did that once back in 2019 when I went through Castlevania Lament of Innocence in one sitting on Halloween literally for that reason. Really good game, felt like DMC1 mixed with a metroidvania and was pretty fun. The start was a bit boring due to how easy all the enemies are but it picks up as you go through it. Had a cool subweapon system, everytime you killed a boss you'd get an orb that you could use to "upgrade" your subweapon to do different things, five different sub weapons along with five different orbs meant you could have around 25 different weapons to use in the game which is quite cool. I stuck with the axe throughout though since it was super powerful. Although the MP system was a bit shit and I never used magic much. I felt Lament was much better than Curse of Darkness which felt incredibly boring to play by comparison due to all the mindless running around you do in that castle.

My favourite theme from that game as well: https://www.youtube.com/watch?v=jZLRnQqEyt0

 

>>13
>Are you guys planning to play any spooky games on Halloween?
I don't live in the US but yes!

>Parasite Eve II
I finished the first game a couple of years ago and I loved it.
>...Iru!
A JP exclusive horror adventure game,there's an English patch available since last year.
>Castlevania: Symphony of the Night
One of my favorite games.
I still have my save file from back when I first played it but enough time has passed so I figured now is a good time to revisit it.

>Also feel free to recommend any spooky games in here!
This is a JRPG but since you enjoyed the Resident Evil games I think you might like Koudelka.
Don't let the 4 Discs intimidate you,it's not a very long game.

 

>>13
The last old horror games I got into were Parasite Eve, Dino Crisis, and Fatal Frame 2. I enjoyed all three a lot. I supposed FF2 is a bit on the newer side, but its almost been 20 years. I love the camera mechanic, really unique game.

 

>Shadow Man
I've been playing this recently for the first time (the remaster), and I'm enjoying it a lot more than I thought I would (I only played the sequel back in the day which was pretty dull and average from what I remember). I'm "only" about 15-20 hours in, but I can recommend it if you like the sound of a vast, non-linear, labyrinthine, exploration-oriented, horror-themed 3D metroidvania-style platformer. And if the blood and guts don't scare you, getting totally lost in a deep, branching network of disorienting and claustrophobia-inducing corridors and a seemingly-neverending series of interconnected rooms with multiple exits that all seem to lead to completely different areas with a new set of paths will!

 

Alien Isolation is a great game that needs no introduction but anyone who sinks hours into it will realize a glaring flaw: the ease of saving. Even on the highest difficulty setting (nightmare), there are no shortage of checkpoints where the player can save, all conveniently placed together. You quickly realize that missions can be played piecemeal, hopping from one save point to another, as the game neither forces nor encourages you to travel far to complete tasks or explore. If the alien mows you down in a hallway, simply reload and try again with the foreknowledge of what's lurking behind the bend. What was once cat and mouse chase quickly becomes a tedious game of trial and error.

When its appearance isn't scripted, you can evade the alien with ease by slow walking to your objectives and saving as much as possible along the way. The station's androids are the more fearsome irritant than the alien itself, often cutting off your escape by lurking around exits while reading off lines from corporate ads. Like advertising, fighting them is futile. Just take your beating and reload from the nearest save, a stone's throw away.

If Alien Isolation didn't make it so easy to save and pepper levels with easy to reach checkpoints, it would be consistently terrifying and cut down on the tedium. Once you begin to treat save locations as the focal point of levels, the game quickly looses the pulsating tension that makes it so great. If saving required a consumable item, a la Resident Evil, it would dramatically cut down on the player's ability to cheat his way through the game and out of a great horror experience.

This all points to one of the main reasons we don't have good horror games these days: emphasis on convenience and gamers needing to be coddled.



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