The tournament you didn't see coming!

hisoutensoku is an expansion to touhou 10.5, made by tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the touhou project.

sign up at https://challonge.com/tournaments/signup/V6f4ppZTdC or reply so I can add you manually.

view the bracket at https://challonge.com/wapsoku8

i've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (giuroll). may need to update the launcher first.

wiki: https://hisouten.koumakan.jp/

this tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

NOTE: THE START TIME HAS BEEN MOVED AN HOUR LATER THAN USUAL
PREVIOUS CHAMPS:
I - superplapper
II - Az
III - Az
IV - sixty
V - Duck
VI - Az
VII - superplapper
219 posts and 71 image replies omitted. Click reply to view.

 

>>2885
GGs, well played. Thanks for joining.

 

>>2887
Ggs, thanks for hosting!

 

soku

 

2vs2 soku on friday?
https://strawpoll.com/e6Z2A3maXgN
>>2889
Hop on 5.16.29.81:10800 with giuroll!

 

>>2889
Ggs! Tenshi vs Meiling, Youmu, whoever else with decent pressure feels just doomed if you don't get lucky enough to get a DP early. I'm at the point of considering adding coins to my decks.

 

>>2891
ggs
i mean coin is probably the strongest system card so it's not a bad idea. it's also one of the hardest to use properly though, and if you fuck up you just get corner raped even harder so be careful with that
thanks for hosting

 

Soku gaming?

Also, >>2890 one more sokunegro needed for 2vs2! (I voted as well to test if VPN voting works, so poll will only be success with 4 voters)

 

soku now?

 

>>2894
Hop on 5.16.30.172:10800 with giuroll!

 

>>2895
GGs, good soku. Thanks for hosting.
I voted Yeah in the 2vs2 poll because I'm bad with timezones, may actually show up one hour later. I'll try to make it on time though.

 

>>2896
Ggs! It's this time of the year again, my hands get frozen after tenth game. I wish there were socks for hands or something…
> I voted Yeah in the 2vs2 poll because I'm bad with timezones, may actually show up one hour later. I'll try to make it on time though.
Welp we're still at 3/4 anyways so it's ok, anything between 15:00-19:00 GMT is good.

 

soku

 

>>2898
84.10.221.254:10800

 

>>2898
Thanks for joining, GGs.

 

>>2900
ggs, thanks for hosting

 

>>2890
After some investigation (which I should've done earlier honestly), turns out setting up controls for 4 people in parsec is fucky after all.
Parsec only reads host's inputs, clients' inputs are converted to host's inputs if that makes sense. I only have one keyboard and one controller to serve as input retranslators. Theoretically two people could play on one keyboard, but they'd need to use different keys, e.g. ASDZXC+arrows and FGHVBN+numpad.

However, parsec seems to have an option to detect clients' gamepads and make fully virtual controllers out of them. So at least one person should play with gamepad, and ideally all clients should play with gamepads/make virtual gamepads out of their keyboards on their side with DS4Windows or whatever else.
2vs2soku must be VERY fun for such ordeals…

 

>>2902
i'm retarded and didn't check the timezone properly so I'll be a bit late, probably around 16:30 GMT
but also i can play on a separate controller if needed so that should help a bit

 

>>2903
As I previously said, anything between 15:00-19:00 GMT is okay.

Anyways, reply whenever at least someone is ready, I feel like today is going to be technical tinkering day.

 

>>2904
Almost ready. I'll try and set up a virtual controller but if that doesn't work, I can find a real one.

 

>>2905
Alright, try connecting to https://parsec.gg/g/332vnhGLvZzMGsmbOGg6AY08886/ca90fa47/ and let's see how many problems we'll meet exactly.

 

>>2905
Apparently chat doesn't work, tell me what you can see or if you can see anything at all.

 

Tournament 9 tomorrow at noon (as previously announced)
>>2908

 

>>2907
When you're in game, I think it works fine. At any other time, it looks like this.

 

>>2910
Ok at least my dolphin porn folder is safe. Now, can you do anything in game window?

 

>>2911
Not at all. IIRC, soku doesn't recognize any controllers that weren't connected at the start of the game. Can you reset the game?

 

>>2911
Yes, I can't keyboard.

 

Ok shadowfighting as 3 characters is an experience of all times fo sure, turns out it's much easier to setup that I thought it would be. Now can you try mapping keyboard too?

 

>>2914
Remapped keyboard keys don't work on the character select screen. It'll probably be fine in-game.

 

>>2916
Oh ok, try controlling player 4 yourself too then.

 

Ok controls do interfere, let me rehost parsec and try mapping again.

 


 

>>2904
i'm free now, should i connect now or are you guys in the middle of some testing

 

Alright, seems like making digital controller is enough, but for some reason keyconfig defaults after a restart.
>>2920
Yeah you can join though we'd have 3 players in 4 player game, so someone would have to control 2 characters at once (or one hand per character lol). Before joining either plug a gamepad/make virtual controller out of your keyboard.

 

>>2919
Marisa played fine, but my gamepad was toast. Seems like the game needs resetting every time someone joins.

 

>>2910
Also forgot to ask, do you only see game window, or entire screen? And in what resolution?

 

>>2923
I see the entire screen, pretty much in full res.

 

>>2924
Welp there isn't an option to disable this panopticum apparently lol. And finally just in case, was my mic on all this time too?

 


 

>>2926
do you have the DPadFix module? i had to switch my stick from dpad to left stick mode to get the directional inputs to work, maybe that's messing with the other guy's controller now

 

>>2926
keyboard's not working for whatever reason but my controller does too

 

>>2926
my keyboard is still dead but my controller is working perfectly fine

 


 


 

Ggs to 4PlayerSoku gamers! That was rather unhinged experience, especially when Yukari/Patchy/Yuyuko/Okuu were on field.
In the end, should we wait for fourth player to appear and play it again in future, or it's one-timer for lols?

 

GGs, this went way better than expected. It was a chaotic mess, it was super fun, I can't wait to do it again. Hopefully with 4 players.
I may be tripping but the stream seemed laggier on some stages than others. May be good to try stages with less detailed backgrounds or without weather effects (SDM Foyer, Iku's stage?) At least something without foliage.
>>2933
Thank you for finding and hosting this mod, it was a good time. Made me consider dualbooting w*ndows so I can host it myself if it takes off. I definitely hope it's not just a one time thing.

 

>>2933
ggs
>especially when Yukari/Patchy/Yuyuko/Okuu were on field.
that Youmu vs Patchy/Yuyu has to be some of the most intense 250ms dodging i can remember, that was straight out of a mainline game. would have been incredible if we hadn't jobbed at the end
>In the end, should we wait for fourth player to appear and play it again in future, or it's one-timer for lols?
maybe we can try tomorrow since there's probably gonna be more people at the tourney. would be cool if someone in a more convenient location could host too. also is there really no option to lower the resolution on parsec? bandwidth definitely seemed to be the issue, so if there was a way to optimize that i think the game should run seamlessly
anyways, thanks for hosting

>>2934
>I may be tripping but the stream seemed laggier on some stages than others
yeah definitely, it was very apparent since there were absolutely no issues at all while we were hanging in the menus but as soon as shit started flying all over the screen the stutter would begin. if it was a connection problem we'd have frame drops at any time, so i'm guessing it's only happening because all the special effects are too much for the stream to handle currently

 

>>2934
> I may be tripping but the stream seemed laggier on some stages than others. May be good to try stages with less detailed backgrounds or without weather effects (SDM Foyer, Iku's stage?) At least something without foliage.
This theory have chances to be true. I'm not expert in video encoding, but I think fast and major picture colour changes raise bitrate (probably) and 2K stream stops fitting into 25mbps per player bandwidth causing framedrops. If that's true then less detailed stages and characters with less bullethell will improve our situation. And getting fourth player will worsen it as bandwidth be 17mbps per player…
>>2935
> also is there really no option to lower the resolution on parsec?
It is set to "use client resolution" so I think you're supposed to get stream with resolution of your screen and not 2K, but I'm not sure if it did work like that. I'll try lowering my screen's resolution next time and see how better it will play.

 

Almost forgot, here's the mod itself. It needs latest soku2 to be installed to work too. There also came tagfigher soku mod that I haven't tested yet, but it allow to pick two characters and switch them during the fight. Though it also is marked as 4P so I'm not entirely sure if that's all to it.
https://files.catbox.moe/fkussx.zip

 

Any footage from this mess?

 

>>2938
I had OBS on at the start and thought that recorded few moments, but at some point I accidentally turned replay buffer off by hitting hotkey that I forgot I had, so I in fact recorded nothing. Don't miss today's after-tourney 2vs2 soku, though depending on amount of time tourney takes and my sleepiness it'll be shorter unless someone retakes the hosting.



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