>>3282>I admit I'm not completely used to the movement of this fightan.Then that should be your #1 priority. Movement in these games is absolutely key, transitioning too slowly between graze states, hard landings and other movement flubs are the easiest way to die to bullet spam, and that's without talking about spacing.
>How I see it my execution is terrible that's why I lose neutral and I can't use the things I learned like the combos or setupsThen there's good and bad news for you. The good news is that cleaning up execution is usually the easiest task in the process of improving. The bad news is that it's also the lamest part about it as well. As expected, execution is mostly a matter of doing things over and over again, until they become ingrained in muscle memory. You can try to do drills for specific sequences. For example you can set a CPU in training mode to spam huge range spells like LRE or Royal Flare and then try to graze the entirety of them while going from ground to air, air to ground, implementing airdashes and so on. For combos and strings there's that combo trials mod thing which might be worth checking out. Practicing combos is good not necessarily for the combos themselves, but because they help you get a better feel for your character's timings, like cancel windows or recovery times. It doesn't matter if you can't do a super optimized combo in a match, but if it helps you learn by instinct when you can cancel an airdash into an aerial or how early you can movement cancel certain bullets then that's already a huge win.
Honestly after that you could even try to fight against CPUs and try to do the things you find difficult as often as you can, in the end it's a completely mechanical skill so you don't need to play good neutral or defense or anything else to get better at it. You can focus on that when you play someone else.
As a sidenote, if you really find it extremely hard to do even the simplest actions consistently, then you might wanna reconsider your controller scheme of choice. The priority should be that you are comfortable with your controller so you can fight the opponent instead of fighting the game. There are many ways to do it, some people prefer using their right hand to move, some prefer WASD, some prefer jumping with space bar, and so on. Yes, it does take a while to relearn stuff if you change keys or even devices, but it's worth considering if you feel you are being hindered by an external factor.
>I don't have a basic mindset for this gameAnother reason why learning some combos is good is because they can help you with this. When you start out and only know few combos from a couple starters, you can make it your goal to land those starters as often as possible. In that case your gameplan now has a goal, which is creating opportunities to land those moves. Is it a good gameplan by itself? Of course not, but it's enough to have a goal in mind and then you can start building on top of that. Maybe you can abuse your range to find those hits safely, or maybe you have to set up certain bullets to force the opponent into them, or maybe something else. But once you have a specific goal in mind, it's much easier to play around it and then see how your opponent reacts so you can start adapting accordingly.
>I guess it explains why I get hit by random thingsIf you get hit by random bullets then that's usually a movement mistake, you shouldn't be getting hit by random melee moves if you are really looking at your opponent that closely.
>seems like I pressed block first then AThe issue is, flight has a slight recovery before you are able to block, and if you had blocked successfully then the j.5A wouldn't have come out since you would have been stuck in blockstun. So in that case, that would be an execution error since you didn't account for the time you are unable to block during flight. That really seems like you would benefit a lot from getting more comfortable with movement.