Finally getting around to setting up something I floated a while ago - a TF2 server! See >>840 (thanks to >>1283 for reminding me)
I ran sourcemod servers on here for a while, but those are niche in of themselves, so this time we're doing one server on the main game. This server is for suggestions, including
>maps
>sourcemod plugins
>server features
>anything, really
I'll get it up and running in the next few days or maybe sooner. Just gotta copy over some configs.
1 post omitted. Click reply to view.

 

>>1296
>maps
More maps can be added later right? so maybe keeping it simple is fine. A list of the "greatest hits" from the official valve maps is a start, and I think it would be funny if there were also some absolutely cursed maps. If making our own maps is an option, now or in the future, maybe a special map themed after wapchan or /lum/. Maps with gimicks like having more verticality, or lower/zero gravity, or other stuff like that could be fun too.
>server features
Second >>1297 no random crits but also not on melee either. A repeating message of the day to visit wapchan.org, or maybe a url pointing at a cyclic "tf2 general" thread, might be a good way to draw in more users. Map voting would be cool.
>anything, really
ban sniper pls hax op bot class point and click australian adventure

 

The server's up now, though it's in a very basic state (pretty barebones sourcemod install). It's accessible at fort.wapchan.org. Going to be fleshing it out over the next few days.
>>1297
>>1298
No random crits and fixed spreads are on. Basic repeating chat message about the site as well.

 

Alright, I pushed the frontend changes so we have the server stats on the front page now. When are all you folks around to test the server?

 

>>1330
Sorry figamin FPS games give me motion sickness ( >_<)

 

>>1475
That's fine. Server seems to be going nowhere fast so I'll probably be going back to the drawing board, but it'll stay up until further notice.



 

I really do love this website and the whole idea of it. I've been lurking for a long time here, about a few weeks after the site was launched and have scarcely posted here and there.
I just feel there's not much of a community or even a culture with wapchan, maybe except for /kind/.
I like the idea of the montly anime watch and video game, but it's clearly not working or driving much engagement.
How do we fix this?
9 posts and 1 image reply omitted. Click reply to view.

 

>>1462
>giving up your hiiki ways
I haven't seen it but that's more of the type of thing I have an issue with. There is nothing wrong with being a hikikomori, but it's the wallowing in and spreading misery over either being a hikikomori or a wagie or whatever that overtook a lot of communities, and hobbyist communities end up being overtaken by people forced into them instead of joining through interest. I use wizchan as an example, take /jp/ and every other post ends up being about how Japan is shit, how anime sucks, how anime "was a mistake" and such. I am wary of a place driven by a non-thematic board.

 

>>1468
It's wrong to bash people for being hikkis or "wagies", but at the same time it's really offputting to see someone make their personality about being a hikki neet and bragging about it, MANY imageboards are filled with those types and I don't think it's any different from the /pol/ types in terms of toxicity and sociopathy

>wizchan
>non-thematic board
wizchan's whole thing is about being 30+ yo virgins, what did anyone expect could come from such a place?
You can be a hikki neet and be fine personality wise and slowly but surely turn your life around, but as soon as you embrace it and make it a part of you, you're fucked. Nobody with any empathy should encourage hikkis to be hikkis, especially if you have any personal experience as one.


(it's like being obese or any kind of addict, it's wrong to bully someone for being addicted to food or drugs but at the same time you know it's wrong and unhealthy, the last thing anyone should do is encourage it, at most don't talk about it and let that person work on it on their own. I just wouldn't talk to or like being in any setting with such a person if they embraced being obese as a good thing, or a smoker as a cool thing and so on.

 

>>1468
>I haven't seen it but that's more of the type of thing I have an issue with
If your issue is imaginary enemies that exist elsewhere then there is no issue. Just take a deep breath and remember it's going to be fine.

 

>>1469
>>1470
I'm the guy who made a positive post on /kind/ and felt it almost led to a collapse of the board. I've also been mostly a hikki and NEET for the past 12 years and hopefully for good now. But if a community is created around an interest, it's irrelevant if each user is an optimistic satisfied hikki or a depressive suicidal mentally-ill normalfag, or racist or a /pol/ user, that's not what will drive the discussion or what will be talked about.

I can take part in a forum about baking with professional bakers, or a language forum with translators and researchers, without being a professional or working in the area (or at all), just by being interested and taking part on those activities.

A hobby is something people are supposed to look forward to and be in expectancy of, for an Internet imageboard community to work it must be grown by people who think the Internet is good and like imageboards, and think that the community is something important and relevant to their lives, and that it should be cherished and cared about.

 

>>1462
shortform /wsg/ style bumps with a focus on lofi/retro anime, VHS rips would work well on twitter.



 

Use the spamfilters
It's the same spam links over and over, just collect them all and filter them out so the posts don't go through.

 




 

/chill/ still appears on the textboard even though the board has been merged into /kind/



 

hello from nashi. is gutsybird meme XD?
i am not sure if nashi x wap woukf be a thing..

 

>>1406
Probably not intentionally. All the smilies came from an old forum I used to browse more than a decade ago.

 

All nashi x wap would need is nau's approval since shes the site owner



 

Hi figamin, unfortunately my email reply was blocked by cloudflare mail exchange servers and I didn't notice for a week.
I have tried resending, please reply if you don't receive it and I'll try registering a different email domain.

 

>>1397
Ah, I had no idea that could happen. I didn't get the message but you can try sending it to wapchan99@gmail.com since that's the email it forwards to.

 

Sent

 

>>1399
Not sure what's going on but I didn't get that email either. Maybe try this account?

 

>>1400
this is me the tag just didn't work

 

>>1400
Done.
Although if Gmail is blocking it then I should definitely get a new email address. Cockmail was a mistake.



 

Every time I click the "SauceNAO" link it says
> Specified file does not seem to be an image...
2 posts and 1 image reply omitted. Click reply to view.

 

This made me notice... Posts that appear by auto-update after posting does not have the SauceNAO link at all!

It's probably no big deal.

 

>>1377
Technical explanation: The SauceNAO link is generated by a piece of javascript I wrote (you can view it at https://wapchan.org/.static/js/sauce.js ). It only runs once per page because otherwise I would have to make it a loop and that would tax people's systems unnecessarily if there wasn't anything new.

 

>>1378
How about something like this? Admittedly it is a bit hacky, but I added it to my user JS in the settings, and it seems to work. Of course if you can change static/js/posting.js, you don't actually need the hacky part, you could just change it there.

function addSauceNao(post) {
const files = post.getElementsByClassName("uploadDetails");
for (let i = 0; i [orange] files.length; i++) {
if (files[i].getElementsByClassName("sauceNaoLink").length != 0)
return post

let sauceLink = document.createElement('a');
sauceLink.innerHTML = " SauceNAO"
sauceLink.href = "https://saucenao.com/search.php?url=" + files[i].getElementsByClassName('originalNameLink')[0]
sauceLink.target="_blank"
sauceLink.className="sauceNaoLink"
files[i].appendChild(sauceLink)
}
}

// Add links for the whole thread.
addSauceNao(document)

// Add links for the new posts.
const oldPost = posting.addPost
posting.addPost = function(post, boardUri, threadId, noExtra, preview) {
let result = oldPost(post, boardUri, threadId, noExtra, preview)
addSauceNao(result)
return result
}

(I hope code tags work and this won't become a mess. I did not find any pages explaining how to format stuff.)

 

>>1382
Well, formatting did not work, and I just noticed that the "return post" in "addSauceNao" should have been "continue" (or maybe "break"?), but the link did appear with my new post.

 

>>1382
>>1383
There is a page but it's not linked anywhere I think. I haven't edited it at all so it's the default lynxchan page. I should actually write one myself with the same information and link it on the front page.
Also, I just realized the code tags had to be manually enabled per board so I fixed that for all the boards on here where I'm the BO.
https://wapchan.org/.static/pages/posting.html



 

I feel like we could use some classic 88x31 buttons for this site, so you're all encouraged to make them (for particular boards or the site as a whole). PNG for static and GIF for animated. Here's a real simple one I made.
2 posts and 1 image reply omitted. Click reply to view.

 

>>1359
the OC page idea sounds cool, similar to what heyuri has on their wiki. i made a second version of the one i did yesterday, using a grey bg. i think it looks a bit better. i also made one for /lum/. i love the little retro sprites too, i wish there were more retro uy games made but i guess by that time ranma was more popular.

 

>>1360
Great banners!; it fits the site's theme perfectly.

 

>>1361
Wait these aren't banners. My bad, still great!

 

>>1361
>>1362
thanks anon. i don't know much about graphic design, so i'm glad you think they look good. this site fits a really cool niche that i'm into, and the layout of this site really helps that. i just wish there was a little bit more of a sense of community and more activity. i'm trying being the change i want to see instead of just lurking here .

 

>>1363
You have a natural eye for it anon, you should work more on it.



 

Greetings fellow retro lovers!
MAGUDAN-BBS is dedicated to retro Japanese 16 color computer graphics and FM/MIDI music made on platforms like the PC98 and X68K. New works inspired by the classics are also allowed and encouraged to be posted. If this subject interests you, come on over and apply for membership - no email required! Here's also a little CMCG I made for Wapchan that is featured on the link page.

Best regards from http://magudan.helioho.st/

 

>>1343
Extremely high effort my friend! Been meaning to check it out... Will be on soon!

 

>>1343
Amazing gif bro. Figamin, we have a new banner.

 

>>1347
>>1348
Thanks. Hope to see you soon.

 

>>1343
membership page isn't working
>Failed to connect to the database: SQLSTATE[HY000] [1040] Too many connections



 

Hi all,
I know the current UI is kind of a mess, especially the front page with a bunch of sets of buttons. I'm planning on improving it, but since I'm not really a UX kind of guy, I'd like to ask you all for feedback on how the layout should be. Visual drawings/mockups would be greatly appreciated. Trying to make the site better for everyone!

Frontend code is available at https://github.com/figamin/WapLynx-Neo in case anyone wants to submit pull requests

 

Best I can do at the moment is provide an example of how my own message board system is laid out. It's largely inspired by the iframe-driven UI of 5ch and Futaba, where the left-side panel is for navigating boards, except I've done it with divs instead on every page as a sort of template. Likewise, the top menu holds always available options, like going back to the homepage by clicking the logo image, registration, login, and changing the UI language. The rest of the screen estate is taken up by the currently opened page's content.



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