Post your favorite flash or even your own creations!
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For Chiruno day!

 

>>1016
been playing Katawa Crash alot
I like it overall, very silly and chaotic, but often the game does feel like it's playing itself. The game at least does have interactivity with Heart Attacks, Wahahahas, and Specials, but timing the Specials becomes pretty much impossible as soon as Hisao reaches a certain speed, unless he hits certain characters that briefly slow down the game. feels like it boils down to a lot of luck. it's addicting trying to reach a certain distance though

 

this thread is amazing, here's one of my favorites from when I first started lurking on /f/

 

How could you forget our savior?!:
http://world2ch.net/uploader/src/008.swf



 

The tournament you didn't see coming!

hisoutensoku is an expansion to touhou 10.5, made by tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the touhou project.

sign up at https://challonge.com/tournaments/signup/V6f4ppZTdC or reply so I can add you manually.

view the bracket at https://challonge.com/wapsoku8

i've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (giuroll). may need to update the launcher first.

wiki: https://hisouten.koumakan.jp/

this tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

NOTE: THE START TIME HAS BEEN MOVED AN HOUR LATER THAN USUAL
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>>2933
ggs
>especially when Yukari/Patchy/Yuyuko/Okuu were on field.
that Youmu vs Patchy/Yuyu has to be some of the most intense 250ms dodging i can remember, that was straight out of a mainline game. would have been incredible if we hadn't jobbed at the end
>In the end, should we wait for fourth player to appear and play it again in future, or it's one-timer for lols?
maybe we can try tomorrow since there's probably gonna be more people at the tourney. would be cool if someone in a more convenient location could host too. also is there really no option to lower the resolution on parsec? bandwidth definitely seemed to be the issue, so if there was a way to optimize that i think the game should run seamlessly
anyways, thanks for hosting

>>2934
>I may be tripping but the stream seemed laggier on some stages than others
yeah definitely, it was very apparent since there were absolutely no issues at all while we were hanging in the menus but as soon as shit started flying all over the screen the stutter would begin. if it was a connection problem we'd have frame drops at any time, so i'm guessing it's only happening because all the special effects are too much for the stream to handle currently

 

>>2934
> I may be tripping but the stream seemed laggier on some stages than others. May be good to try stages with less detailed backgrounds or without weather effects (SDM Foyer, Iku's stage?) At least something without foliage.
This theory have chances to be true. I'm not expert in video encoding, but I think fast and major picture colour changes raise bitrate (probably) and 2K stream stops fitting into 25mbps per player bandwidth causing framedrops. If that's true then less detailed stages and characters with less bullethell will improve our situation. And getting fourth player will worsen it as bandwidth be 17mbps per player…
>>2935
> also is there really no option to lower the resolution on parsec?
It is set to "use client resolution" so I think you're supposed to get stream with resolution of your screen and not 2K, but I'm not sure if it did work like that. I'll try lowering my screen's resolution next time and see how better it will play.

 

Almost forgot, here's the mod itself. It needs latest soku2 to be installed to work too. There also came tagfigher soku mod that I haven't tested yet, but it allow to pick two characters and switch them during the fight. Though it also is marked as 4P so I'm not entirely sure if that's all to it.
https://files.catbox.moe/fkussx.zip

 

Any footage from this mess?

 

>>2938
I had OBS on at the start and thought that recorded few moments, but at some point I accidentally turned replay buffer off by hitting hotkey that I forgot I had, so I in fact recorded nothing. Don't miss today's after-tourney 2vs2 soku, though depending on amount of time tourney takes and my sleepiness it'll be shorter unless someone retakes the hosting.



 

you have been invited to a friendly race this friday 15 at 9pm EST, join for 2~ hours of speed, chaos and maybe victory

here is a free copy: https://bowfile.com/5f0t

if you have any questions about anything at all, let me know
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dammn! forgot to mention you have to put your server on US through configuration, sorru euro bros, my apologies

 

Game wasn't working for a while and I realized that it was because I was using windows UI mods (windhawk) so if the game wont open try closing those

 

10 min break

 

5 min break

 

we are having a tournament in case you want to join and have some SERIOUS fun.
let me know if you are unable to join

QUALIS LOBBY UP!

>/jp/ Skydrift Qualis

>pass: quali1



 

>i want to fly in the sky, but i'm scared of heights.

hisoutensoku is an expansion to touhou 10.5, made by tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the touhou project.

sign up at https://challonge.com/tournaments/signup/uLomBwVxjy or reply so I can add you manually.

view the bracket at https://challonge.com/wapsoku7

i've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (giuroll). may need to update the launcher first.

wiki: https://hisouten.koumakan.jp/

this tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney

PREVIOUS CHAMPS:
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soku?

 

>>2657
84.10.221.254:10800

 

>>2657
GGs, thanks for joining. I knew my luck wouldn't last forever.

 

>>2659
ggs, very nicely played
thanks for hosting

 

Tournament 8 tomorrow (finally)
>>2661



 

A thread to post and share peculiar and unique touhou art you consider special or just pretty.

ZUN-style art is also welcome.
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>>850
Nevermind, after digging around some more, I found even older 2hu fan content. First pic was made 8 days before the release of EoSD promoting its launch. You can check out this archived japanese fan page here: https://web.archive.org/web/20020803184126/http://nightlights.atarashi.com/zun/
This website also featured arrangements of the PC-98 game soundtracks, a really rare PC-98 era Touhou fan site.

There's also the second picture which I found at an archived Japanese imageboard thread dating back to August 24, 2002, if anyone is curious about it as well, you can read it here: https://web.archive.org/web/20021005182251fw_/http://merkmal-2nd.hp.infoseek.co.jp/allroom.html

Not really art related but on a sidenote, I also found an archive of this fan website that featured a MIDI arrangement of Shinki's theme song that was released in 2000 but made in 1999 https://web.archive.org/web/20001030145224/http://www2.plala.or.jp:80/joter/midi.htm

 

I like these multi spread artworks

 

Lunatic Eyes!

 

>>993
these hurt my brain

 

Hifuu club has some genuinely great ones



 

Hello.

I will host a game of Marathon Phoenix with Touhou sprites Saturday, June 28th at 5:00 EST. This is similar to the DOOM co-op games if you ever played that. Though, this can only accommodate 8 players total ingame, unlike modern net DOOM.

Download here: https://drive.google.com/file/d/12_s9gEJswHvyRtnX17GaNFwgonWnoPq2/view?usp=sharing
Please note this is slightly new version. This has hosted for 4/jp/ a couple years back, so if you have that please use this new version.

This is an old game with an old engine so a few things are needed to be done before joining for the best experience. A lot of these settings cannot be changed while ingame:
- Run Aleph One.exe and select Preferences>Player. Change your name here and choose a color if you like. I recommend checking the box "Show crosshairs". Default Marathon never had one, but this scenario plays a bit better with it on.
- Back within Preferences, in "Graphics" select the following options: Make sure that "Overlay map" is checked on. Select "Rendering Options".
- Within Rendering Options select "Advanced". Make sure texture filtering for "Walls, Landscapes, and Sprites" are set to "none" for near.
- Within "Graphics" There should be 2 different HUD styles, in the section "HUD Plugin". I recommend "Enhanced HUD" as that has a correctly aligned crosshair. Change the setting "HUD Size" to make it fit; "Largest" should work. This somewhat dependent on your resolution. You can change the resolution in game with F1 and F2 keys.

- IMPORTANT!: Back within Preferences, go to "Controls" and UNCHECK the option "Auto re-center view". Mouse feel should be set to modern. Select "Mouse Advanced" and change to your preference. I like sensitivity about 0.050 or less for X and Y. Then use higher mouse DPI values to compensate for a smoother mouse look. "Raw Input Mode" checked as well. Back within "Controls", select "Move" tab on the top and set "Run/Swim Behavior" to "Always Run Hold to Swim" . Look over the rest of the keybindings within "Controls" and change to preference. By default, "Tab" is the interact key, and the key to respawn when dead. "\" key to chat while ingame.

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Lobby is up!

 

Sorry for the disconnects, lobby is being weird. I'll wait 10 mins mins.

 

Game is closed now. Thanks to the one person that joined! Sorry to the other guy that got dropped a few times from the lobby at the start.

 

>>1973
Hope next time will be better.

 

>>1973
Thanks dude



 

Fifth month frontiers.

Hisoutensoku is an expansion to Touhou 10.5, made by Tasofro with ZUN's approval. It's a fast paced fighting game featuring all your favorites from the Touhou Project.
Sign up at https://challonge.com/tournaments/signup/V6jwtP05GB or reply so I can add you manually.
View the bracket at https://challonge.com/wapsoku5

I've setup the game myself so all you have to do is download https://files.wapchan.org/sokupack.zip, run SokuLauncher.exe, and choose the first option (Giuroll). May need to update the launcher first.

Wiki: https://hisouten.koumakan.jp/

This tournament will be livestreamed at https://stream.wapchan.org/r/sokutourney
394 posts and 108 image replies omitted. Click reply to view.

 

>>1781
Try 178.44.103.240:10800 please. If it doesn't work either, you'll have to host yourself.

 

>>1779
GGs, thanks for the games. Aya's 2A being +0 on rightblock is a crime.

 

>>1783
GGs, thanks for hostan. Don't be afraid to spam Headwind more, just check your opponent's deck for nukes first. The other Aya uses it as an oki spell and that's also good.

 

>>1779
I prefer saving it for the next round if I have health advantage or can level up important cards.

 

June
>>1788



 

April 22nd, 2025

Wapanese Channel creates /djn/ offshoot: Touhou, Visual Novels, and fanworks

Following the Vanishing Imageboard in Digital Paradise incident in the middle of this month, Wapanese Channel has been a place of refuge and reorganization for many affected. The administrator, figamin, has been making efforts to welcome the new arrivals, and also to help them assimilate to local culture. One large class has been categorized as those users who post primary and fan-made content for shmups, VNs, and other doujin works. At the time of the incident, this discussion was relegated to a board it shared with general computing and gaming, but it was quickly made apparent that one board could not hold both topics comfortably after the increase in site activity. It was this fact that spurred figamin to create a new board, /djn/, specifically for this type of discussion.

The decision has been accepted and even hailed as good by many. Still, it is not without controversy.
Most grievously, after it was announced that the board would allow character threads, several readers contacted me to voice their opinions that it was ridiculous that no Tengu threads had been made.
Furthermore, it has been alleged that figamin is working with a local impoverished shrine maiden in exchange for a cut of the donations she hopes to receive from these new users.

This article, as always, aims to spread awareness, but my work does not end here. Rest assured, I will continue personally monitoring this incident, as well as reaching out to figamin for comment.

(Shameimaru Aya)
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I've grown accustomed to her face
She almost makes the day begin
I've grown accustomed to the tune
That she whistles night and noon
Her smiles, her frowns
Her ups, her downs
Are second nature to me now
Like breathing out and breathing in
I was serenely independent and content before we met
Surely I could always be that way again
And yet
I've grown accustomed to her looks
Accustomed to her voice
Accustomed to her face

 

>>1292
She loses in the physical sense, but she doesn't let it get to her, much. Despite the low blows, crushing reality, and abject bullying and abuse sent her way, she's still Aya at the end of the day, ready to try again tomorrow.
Gotta respect her keeping up the grind for a thousand some years.

 

It could be nice if this Aya thread became an actual news thread about doujin stuff going on in other boards from other imageboards, so people were up to date with them. But I am not OP, and I don't know if people would be interested in something like this.

 

What kind of habits do you think she would have? I don't know much about the vast myths of Tengu, but I think on the crowish side of her, she would like to solve puzzles, maybe sudoku, or keep a Rubik's cube on her desk. Also, I've heard crows prefer being given unshelled nuts, that way they can figure out how to open them, so I like to imagine her cracking open and snacking on nuts while she works doing proofreading or something like that.

 

>>1494
We know Tengu like games, going so far as to make expanded rulesets for Shogi to make it more complex, so cerebral activities are up their alley when they're not drowning themselves in bathtubs of sake. General puzzles like you mentioned also sound right, like sudoku and crossword puzzles in newspapers. Maybe games by mail? Given the time they spend outside and their assumed infrastructure, I can imagine some sort of game they play over time and distance and make their moves (replies) when they have a chance. If you remember the original Bladerunner movie, the genetic designer/toymaker makes chess moves with the Tyrell founder through phone calls by declaring move terminology. Something like that but done over mail in some esoteric and arcane Tengu game.



 

This board has been claimed by Moriya shrine. Remember to pay your respects every time you visit here!
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Okay yeah, but lazy Reimu could NEVER beat Sanae's natural charisma.

 

>>1295
Sanae is a hard worker with a heart of 24 karat gold. Meanwhile Reimu is a mean, stuck-up bitch who only gets things done when one of the sages yells at her to do so. There's really no competition between the two.

 

I see, so it is the Moriya Shrine gods I have to thank for for this beautiful board.
Thank you, based Kanako, based Suwako, based Sanae. Best of luck with your faith stuff going on.

 

Moriya can be great, sometimes.

 

Moriya is great all the time!



 

I am the shiki of my master
Spin is my body and focus is my blood
I have grazed over a thousand shots
Unknown to death, nor known to continues
Have withstood time to grow many tails
Yet, those hands will never fluff anything
So, as I pray — Unlimited Mofu Works
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>>1269
I like that one too. It works well with Aya's speed so you hook around the rim of danmaku while waiting for your camera to charge. It's simple but effective.
My personal favorite is Kokkuri-san's contract in how both it looks, plays, and how fitting its theme is for Ran's character. It starts slow to get you used to the gimmick, but slowly ramps up as Ran plays the part of Kokkuri-san moving the coin planchette you're forced to sit inside of. Fitting the nature of the game it's a timeout spellcard that gets harder and dangerous, the danmaku increases and the space to dodge it shrinks, until suddenly the game's over and Kokkuri-san leaves.

 

I like Necro-fantasy a bit more than Necrofantasia even if I also like the latter a lot. Necro-fantasy feels "noble" if I were to describe it whereas Necrofantasia feels like you're fighting a horrifying being which fits given that Yukari could potentially be practically unbeatable in concept.

 

>>1272
I don't attribute Necro Fantasy to Ran much anymore. It's a remix of Necrofantasia which sits firmly in the Yukari park, but as you said it's "noble" which still fits her. In that regard you could apply Necro Fantasy as something like a prelude. The last boss before the secret boss that messes with your expectations.
Charming Domination on the otherhand fits her to a tee, and it's her theme in UDoALG which cements it. That I think is the quintessential Ran theme.

 


 

violence has escalated



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